Check out some preview images below.
Next, read the complete progress update according to the developer.
I hope you are all well.
Things have been busy here on the Spitfire Mk. XIV with most of the holiday season out of the way.
As you can see from the screens below we have updated cockpit textures with the spec layer made for P3D v.4.
The original textures were designed for PBR rendering in FSW so a fair bit of work has been done to replicate the real world textures with the current specular limits within P3D v.4 (can’t wait for PBR when it comes!!).
On the flight model side our FME has been busy getting the flight dynamics ready for internal testing which I’ll be doing lots of next week. From there it’s tweaks and balances.
I have a few animation errors to fix which I’ll be doing tomorrow and hopefully will be able to stream some of the testing tomorrow afternoon (Internet connection willing).
It’s then into major internal testing to make sure all systems and flight functions are working and then a select few external testers putting it through it’s paces.
On that note if you’d like to become a tester to help us out then please leave a comment below and I’ll get in touch.
My aim is to have her ready by the end of September to push out.
We are currently discussing publishing avenues (in addition to direct sales on our website) with certain publishers and more details will be posted closer to release.
That’s all for today and expect some livestream or video upload during testing tomorrow.
As always, stay tuned for more. To see the original progress update and accompanying imagery, visit the source post via the developers Facebook page.
*Images courtesy of BlueSky Flight Simulations.