MK-Studios Tenerife South V2

SPAIN – MK-Studios has shared the fist preview images from Tenerife South V2 (GCTS) – the update is compatible with Prepar3D V4.4+ and represents a major upgrade to the existing scenery build. Features include PBR ground and wet effects, PBR glass support (for the terminal building), new satellite imagery for the entire island, improved autogen density, and much more.

Release is planned for the next few days and free of charge for owners of Tenerife South V1.

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Please see below for a revised product features list and update changelog.

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Features:

  • Fully detailed rendition of Tenerife South airport and island with up to date state,
  • Updated ground layout and stands according to real world changes,
  • 25cm/pixel sattelite resolotion for the airport area (!),
  • 45cm/pixel sattelite resolution for the whole island (!),
  • 5 m/pixel mesh resolution for the whole island (!),
  • Accurate and detailed airport infrastructure based on real sizes and dimensions,
  • Detailed AFCAD adjusted for AI addons with custom approaches and navaids,
  • Many monuments and custom objects around the island,
  • PBR implementation for taxiways and runways,
  • PBR implementation of terminal glass,
  • Thousands of custom placed autogen buildings all around the island,
  • Very realistic night lighting with directional taxiway centerline lights, runway speedway exit lights, approach lights including correct brightness and visibility conditions (day, night, weather,),
  • Optimized Dynamic Lightning,
  • Realistic shadow rendition on all 3D objects and on the ground,
  • Compatible to all major traffic add-ons,
  • SODE jetways and windsocks supported,
  • Advanced, fully working VGDS docking system for GSX users!
  • Vector data addons comaptibility,
  • Optimized to take advantages of new P3D V4 features.

Change log (between V1 and V2)

  • New ground polygons with up to date layout and stands,
  • PBR ground and wet effects,
  • New runway lights,
  • Added runway exit lights,
  • Added new terminal construction,
  • Updated terminal to support PBR glass,
  • Updated terminal textures,
  • Added construction area near runway 07,
  • New 3D people added in the terminal and on the apron,
  • Updated airport vehicle parking with baggage belt under the main terminal,
  • New dynamic lights with improved range and performance,
  • New 3D grass,
  • New sattelite imaginary with 25 cm / pixel resolution in the airport area, and 50 cm/ pixel for the all island,
  • Small mesh adjustments,
  • New and more dense autogen in the airport area and some island parts,
  • Added new fans and lighthouse,
  • Added red nav to lamps and objects,
  • Slight adjustments to Playa de Las Teresitas,
  • P3D V4.5+ compatible.

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To review the complete update announcement, see the source post via Facebook. Alternatively, for more information about the existing version of Tenerife South by MK-Studios, visit product sales page via simMarket.

Please note, according to the developer, “Tenerife North will follow this Summer.”

*Images courtesy of MK-Studios.

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