Lockheed Martin has posted a new product update (Hotfix 1) for Prepar3D Version 4.5. The release brings to the software up to Version 126.96.36.199293 and features a number of fixes and general improvements to the existing software build. Perhaps most important, the update addresses various performance and FPS issues reported shortly after the initial release.
Please see below for a list of changes.
Client Fixes and Improvements
- Fixed performance issues seen on some systems and configurations.
- Fixed issue where the interpolated wind direction value would be invalid in some cases.
- Added configuration option to toggle UI hardware acceleration mode (UIHardwareAcceleration).
- Fixed crash when re-enabling Virtual Reality (VR) while using the Oculus headset.
- Fixed crash that could occur in some cases after a plugin removed its textures from the system.
- Varjo eye tracking is now supported.
- Improved performance when using the Varjo headset.
- Fixed issue where CreateEffect callbacks would not be issued unless both xyz and pbh offsets were present.
- CIGI ownship ID now set to 0 for versions prior to CIGI 4.0.
- Fixed error with empty EntityAffiliation tags being written out in saved scenarios.
- Fixed issue where sound volume could be incorrect when switching between interior and exterior views.
- Fixed issue where PBR textures could be black in interior views when first entering a vehicle.
- Fixed incorrect unit conversions for camera eyepoint altitude P variables.
Content Fixes and Improvements
- Fixed missing PBR texture in F-16A.
- Removed light scaling from beacon effects.
Scenery Fixes and Improvements
- Increased beacon light visibility distance.
SDK Fixes and Improvements
- Fixed an issue where the PBRMaterial’s effectFile property would not be updated during load.
- Fixed an issue where 3ds Max exports would throw material mismatch errors when P3DMaterial and PBRMaterial were being used in the same scene.
- Fixed issue with drawing and loading Annotator vegetation polygons.
- Fixed several minor errors in documentation.
To review the complete update announcement including installation instructions, see the source post via the Prepar3D news blog.
*Image courtesy of Lockheed Martin.