Flightbeam + iBlueYonder Portland, X-Plane 11, Released

After much anticipation, iBlueYonder and Flightbeam Studios have released KPDX, Portland International Airport for X-Plane 11. According to iBlueYonder, “I have waited so long to say this. Folks, KPDX for X-Plane has been released.” The scenery is of course a highly detailed, comprehensive, and accurate rendition of the real world airport facility. Check out some release images below. Next, see a product features list. Features the all-new Flightbeam Manager system for X-Plane Reflects the real-world state of KPDX as of … Read More

Orbx Global Buildings HD, Released

After much anticipation, Orbx has released Global Buildings HD for FSX and Prepar3D. The addon is a comprehensive worldwide replacement for default autogen buildings featuring 4K, regionally accurate textures and FPS friendly models. According to the official release announcement, “…three years in the making, lead developer Scott Armstrong has painstakingly overhauled over 900 texture sheets, containing 3,860 individual building textures.” Moreover, Bill Womack has completely reworked over 400 3D models in the default building library including water towers, fast food restaurants, apartment buildings, factories, … Read More

Orbx Buildings HD Explained

In response to some recent confusion surrounding Orbx Buildings HD, lead developer Scott Armstrong has posted a brief guide outlining product scope. Please see below for the complete guide as well as several new preview images. Buildings HD Explained Since it seems that there is a bit of confusion as to exactly which buildings will be improved by Buildings HD, we’ve decided to put together this guide to make sure everything is clear. Buildings HD is a worldwide Autogen Building Upgrade … Read More

Orbx Buildings HD, Coming Soon

Aimee Sanjari of Orbx has posted some new preview images and a full product description for Buildings HD – FSX and Prepar3D. The addon is a comprehensive worldwide replacement for default autogen buildings featuring 4K, regionally accurate textures and FPS friendly models. According to Aimee, “…three years in the making, lead developer Scott Armstrong has painstakingly overhauled over 900 texture sheets, containing 3,860 individual building textures. During project development, Scott traveled to over a dozen countries throughout the Americas, Europe, and Asia to take on-location … Read More

Flightbeam Portland, Version 1.4 Coming Soon

UNITED STATES – Bill Womack of iBlueYonder has posted a new teaser image showcasing an upcoming product update for Flightbeam Portland – Prepar3D V4. Specifically, according to a post via Facebook, “Just finishing up the v1.4 additions to KPDX. The biggie is adding in the new Atlantic FBO complex. So new, so stylish! You bizjet drivers will love it particularly.” Moreover, in the comments section, Bill suggests that release might be this weekend. To view the original teaser image and … Read More

Flightbeam and iBlueYonder KPDX, Version 1.3 + X-Plane 11

UNITED STATES – Flightbeam Studios and iBlueYonder have released a new product update for KPDX, Portland International Airport for Prepar3D V4.  The update brings the software up to version 1.3 and includes various general improvements to the existing scenery build.  Specifically, according to a post via Facebook, “This time ’round, we’ve added new approach light 3D models to the runways and a switchable night lighting system so you can toggle between dynamic and static lighting in P3D4.  We’ve also added … Read More

Flightbeam Studios + iBlueYonder KPDX, Version 1.1

Bill Womack / iBlueYonder, in cooperation with Flightbeam Studios, has released a new product update for KPDX, Portland International Airport for Prepar3D V4.  The latest update brings the software up to version 1.1 and features various improvements and additions to the existing scenery build.  These items include the implementation of a new fire complex and fuel tanks at the NW corner of the field, custom SODE driven animated windsocks, a brand new model of the Glenn Jackson bridge with accompanying traffic … Read More

Flightbeam Studios + iBlueYonder KPDX, Released

After much anticipation, Bill Womack / iBlueYonder and Flightbeam Studios have released KPDX, Portland International Airport for Prepar3D V4.  According to Bill, “We’re excited to say that after months of intensive work, our rendition of Portland International for Prepar3D v4 is ready for you to enjoy.  If you’re looking for a richly detailed airport in a stunningly beautiful part of the world, you couldn’t ask for a better spot!” Check out some official release images below. Next, see a product … Read More

Flightbeam Studios + iBlueYonder, KPDX “Nearly Done”

Bill Womack has posted several new preview images showcasing the developers upcoming Flightbeam Studios KPDX, Portland International Airport for Prepar3D V4.  However, perhaps even more important, accompanying the preview images, Bill comments, “For those who’ve been patiently following its progress, KPDX is nearly done!  We’re doing the final bits like product page, manual, and installer at the moment.  It’ll be a great way to kick off 2019!” Check out the latest preview images below. To review the original imagery source … Read More

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