Flightbeam + iBlueYonder Portland, X-Plane 11, Released

After much anticipation, iBlueYonder and Flightbeam Studios have released KPDX, Portland International Airport for X-Plane 11. According to iBlueYonder, “I have waited so long to say this. Folks, KPDX for X-Plane has been released.” The scenery is of course a highly detailed, comprehensive, and accurate rendition of the real world airport facility. Check out some release images below. Next, see a product features list. Features the all-new Flightbeam Manager system for X-Plane Reflects the real-world state of KPDX as of … Read More

Flightbeam + iBlueYonder KPDX for X-Plane 11, Coming Soon

UNITED STATES – The team at iBlueYonder have posted a new teaser image and important status update concerning Flightbeam Portland for X-Plane 11. Specifically, according to the image overlay, “It’s almost time to XPerience KPDX a whole new way…” No further information was provided. You may recall, back in June, the developer noted that the scenery was “nearly done.” Anyway, to view the original teaser image, see the source post via Facebook. As always, stay tuned for more.

Flightbeam KPDX, X-Plane 11 “Nearly Done” + P3D News

UNITED STATES – The team at iBlueYonder have posted some news regarding Flightbeam Portland. First, with respect to the existing scenery for Prepar3D V4, “…we’ve got an update in the works that should be in your hands shortly.” The biggest addition is the new Atlantic Aviation FBO complete with custom animations and SODE triggered hangar doors. Other items include new animated custom vehicles around the airport property and a few smaller fixes. Next, regarding the upcoming X-Plane 11 version, the … Read More

Flightbeam + iBlueYonder KPDX, First X-Plane Teaser

UNITED STATES – After much anticipation, iBlueYonder has posted the first preview image from Flightbeam Portland for X-Plane 11. According to the developer, “The work converting KPDX to X-Plane 11 has been going on for a while now in fits and starts. We finally have it far enough along to be screenshot-pretty.” Moreover, in regards to the upcoming Version 1.4 update for the existing Prepar3D version, the developer notes, “BTW, for those who were awaiting the next update for the … Read More

Flightbeam Portland, Version 1.4 Coming Soon

UNITED STATES – Bill Womack of iBlueYonder has posted a new teaser image showcasing an upcoming product update for Flightbeam Portland – Prepar3D V4. Specifically, according to a post via Facebook, “Just finishing up the v1.4 additions to KPDX. The biggie is adding in the new Atlantic FBO complex. So new, so stylish! You bizjet drivers will love it particularly.” Moreover, in the comments section, Bill suggests that release might be this weekend. To view the original teaser image and … Read More

Orbx Global Buildings HD, New Previews

Aurora Simulations, one of the developers behind Orbx Global Buildings HD, has posted some new information, previews, and a product features list from the upcoming addon. According to Aurora, the project is currently in the final stages of development and release is expected this year. Moreover, Bill Womack of iBlueYonder has now joined the development team. For those unfamiliar with the project, Orbx Global Buildings HD is a comprehensive worldwide replacement for default autogen buildings in both FSX and Prepar3D. … Read More

Flightbeam and iBlueYonder KPDX, Version 1.3 + X-Plane 11

UNITED STATES – Flightbeam Studios and iBlueYonder have released a new product update for KPDX, Portland International Airport for Prepar3D V4.  The update brings the software up to version 1.3 and includes various general improvements to the existing scenery build.  Specifically, according to a post via Facebook, “This time ’round, we’ve added new approach light 3D models to the runways and a switchable night lighting system so you can toggle between dynamic and static lighting in P3D4.  We’ve also added … Read More

Flightbeam Studios + iBlueYonder KPDX, Version 1.1

Bill Womack / iBlueYonder, in cooperation with Flightbeam Studios, has released a new product update for KPDX, Portland International Airport for Prepar3D V4.  The latest update brings the software up to version 1.1 and features various improvements and additions to the existing scenery build.  These items include the implementation of a new fire complex and fuel tanks at the NW corner of the field, custom SODE driven animated windsocks, a brand new model of the Glenn Jackson bridge with accompanying traffic … Read More

Flightbeam Studios + iBlueYonder KPDX, Released

After much anticipation, Bill Womack / iBlueYonder and Flightbeam Studios have released KPDX, Portland International Airport for Prepar3D V4.  According to Bill, “We’re excited to say that after months of intensive work, our rendition of Portland International for Prepar3D v4 is ready for you to enjoy.  If you’re looking for a richly detailed airport in a stunningly beautiful part of the world, you couldn’t ask for a better spot!” Check out some official release images below. Next, see a product … Read More

Flightbeam Studios + iBlueYonder, KPDX “Nearly Done”

Bill Womack has posted several new preview images showcasing the developers upcoming Flightbeam Studios KPDX, Portland International Airport for Prepar3D V4.  However, perhaps even more important, accompanying the preview images, Bill comments, “For those who’ve been patiently following its progress, KPDX is nearly done!  We’re doing the final bits like product page, manual, and installer at the moment.  It’ll be a great way to kick off 2019!” Check out the latest preview images below. To review the original imagery source … Read More

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