VSkyLabs Guimbal Cabri G2, VR Demo Video

VSkyLabs has posted a new preview video demonstrating VR usability with regards to the developers upcoming Guimbal Cabri G2 helicopter for X-Plane 11.  The video certainly looks to be very promising, nice to see the development team so determined to provide an excellent VR experience.

Check out the demonstration video below.

Next, the developer offers some commentary regarding VR usage and compatibility.

The VSKYLABS Guimbal Cabri G2 Project – news flash!

v1.0 Evaluation for VR operations was completed. Here is a short report and a video. Within the video details, there are indexed time stamps which will get you to the desired point in the timeline.

I was flying in the Propstrike Studio upcoming Quatam River airport area. Spot landing in the steep side hill helipad was precise and amazing (100% VR no hardware controllers used). I’ve also managed to step out of the G2 and stand on the elevated helipad. It was spectacular and immersive. What a day in the office it was !

The G2 was also prepared for night flying. Release should occur during next week.

OK…VR controls goes like this: Hardware controllers are always enabled, of course.

When flying, you can use these configurations:

a)VR headset only. One can choose not to use touch controllers at all.

b)VR headset + touch controllers for the cyclic, collective and for the manual throttle (right hand for cyclic left hand for collective and throttle). In this case, the user may choose to use the hardware pedals, and they will work and won’t have any conflicts.

c)VR headset + touch controllers for the cyclic, collective and for the anti torque (right hand for cyclic left hand for collective and anti torque).

Switching between b) and c) is done simply by clicking a “VR” click-zone placed on the collective’s base (around the friction settings area). It will change its color from black to green to indicate a “full VR state”.

For those who will choose to fly 100% VR it is recommended to disable the assignments for the Joystick (pitch/roll/yaw/collective), so no conflicts will occur. This is especially important for users who use a free-based stick mechanism (with no centering spring), which is constantly pushing inputs into the system.

Stay tuned for more!

As noted above, release is expected during the next week.

To see the original demonstration video, visit the source video page via YouTube.  If you’d like to review the above commentary concerning the video, jump to the source post via the developers Facebook page.

*Video and feature image courtesy of VSkyLabs Aerospace Simulations.

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