Next, X-Plane 11.30 Beta 5 is now available for public testing. Accompanying the release announcement, Ben Supnik of Laminar Research provided some additional clarification regarding particle effects. Please see below for an excerpt from the applicable blog post titled, “Beta 5, Default and Custom Particle Effects” by Ben Supnik dated November 20, 2018.
There were some questions in the comments section about whether aircraft would lose the built-in default effects as part of the particle system upgrade in 11.03. The short answer is “no” and the slightly less short answer is “no, unless you do some stuff in Plane-Maker.” Here’s the details:
- In X-Plane 11.25 an earlier, you got default effects, and there was nothing you could do about it. Every aircraft gets every effect.
- In X-Plane 11.30, default effects are enabled by check-boxes in Plane-Maker’s “Invisible Parts” screen. Just like you can hide rendering of the aircraft’s physics model and replace it with OBJ models, you can replace the default physics-based effects and replace them with your own OBJ-based emitters.
- In X-Plane 11.30, most of the built-in effects are built by the new particle system, but a small number (e.g. rotor down-wash) still use the old one, to take advantage of some hard-coded effects code that the new system can’t (yet) simulate.
To review the original Dubai screenshots, see the source post via the X-Plane by Laminar Research Facebook page. If you’d like to read the complete article regarding particle effects, see the applicable blog post via the X-Plane developer blog.
*Images courtesy of Laminar Research.